General Rules

Roll Resolution

Roll Calculation

A roll is always 

Roll = 1d20 + Attribute Bonus + Training Bonus + Resource Bonus

 Defense Calculation

A defense has 2 values. A low target value and a high target value.

Low Defense = 1d20 + Attribute Bonus + Training Bonus + Resource Bonus
High Defense = Low Defense + 4 + Fortification

Roll Results

If a roll is at least the low defense value you get 1 success. If it is at least the high defense value you get 2 successes.

If you roll a 1 or miss the low defense value by 10 you reduce your successes by 1. If you roll a 20 or beat the high defense value by 10 you get one more success.

So you will get between -1 and 3 successes.

Successes Result Effect
-1 Disaster Roll's disaster effect + target's rider
0 Failure target's rider
1 Pass Roll's success effect
2 Success Roll's success effect + actor's rider
3 Triumph Roll's triumph effect + actor's rider

Roll Modifiers

With Assurance and With Risk negate each other, as do With Ease and With Difficulty.

Basic Actions

Discover

Research

Observe

Influence

Attack

An Attack is a roll with the Strike training against the target's Evade defense. It has the following results:

Any attack since the start of your turn after the first is done With Difficulty and With Risk.

The target can instead use its Block defense but then, any attack against it is made With Ease (this means that any further attack in a turn is only made With Risk).

Quip

A Quip is a roll with the Speak training against the higher of the target's Resist or Solve defense. It hase the following results:

You can only make Quip per turn.

Interact

Support

Help

Move

Conditions

Off-Guard

You are unable to defend yourself properly. You take a -2 penalty to Block and Evade defenses.

Off-Wits

You are off track with your thoughts and easily distracted. You take a -2 penalty to Resist and Solve defenses.

Fatigued

You are out of energy and need rest. You take a -2 penalty to all checks.

 

Aghast

Your spirit is shattered and you so no good way forward. You take a -2 penalty to all defenses.