Basic Actions Discover Research Observe Influence Attack An Attack is a roll with the Strike training against the target's Evade defense. It has the following results: Disaster: You are off-guard (-2 to physical defenses) until the start of you next turn. Pass: You cause 2 + half Strength Stamina damage Triumph: You cause 4 + half Strength Stamina damage Any attack since the start of your turn after the first is done With Difficulty and With Risk. The target can instead use its Block defense but then, any attack against it is made With Ease (this means that any further attack in a turn is only made With Risk). Quip A Quip is a roll with the Speak training against the higher of the target's Resist or Solve defense. It hase the following results: Disaster: You are off-wits (-2 to mental defenses) until the start of your next turn. Pass: You cause 2 + half Willpower Morale damage Triumph: You cause 4 + half Willpower Morale damage You can only make Quip per turn. Interact Support Help Move