# Roll Resolution

## Roll Calculation

A roll is always

```
Roll = 1d20 + Attribute Bonus + Training Bonus + Resource Bonus
```

 <span style="color: rgb(34, 34, 34); font-family: var(--font-heading, var(--font-body)); font-size: 2.8275em; font-weight: 400;">Defense Calculation</span>

A defense has 2 values. A low target value and a high target value.

```
Low Defense = 1d20 + Attribute Bonus + Training Bonus + Resource Bonus
High Defense = Low Defense + 4 + Fortification
```

## Roll Results

If a roll is at least the low defense value you get 1 success. If it is at least the high defense value you get 2 successes.

If you roll a 1 or miss the low defense value by 10 you reduce your successes by 1. If you roll a 20 or beat the high defense value by 10 you get one more success.

So you will get between -1 and 3 successes.

<table border="1" id="bkmrk-successes-result-eff" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 19.5471%;"></col><col style="width: 21.2465%;"></col><col style="width: 59.2064%;"></col></colgroup><thead><tr><td>Successes</td><td>Result</td><td>Effect</td></tr></thead><tbody><tr><td>-1</td><td>Disaster</td><td>Roll's disaster effect + target's rider</td></tr><tr><td>0</td><td>Failure</td><td>target's rider</td></tr><tr><td>1</td><td>Pass</td><td>Roll's success effect</td></tr><tr><td>2</td><td>Success</td><td>Roll's success effect + actor's rider</td></tr><tr><td>3</td><td>Triumph</td><td>Roll's triumph effect + actor's rider</td></tr></tbody></table>

## Roll Modifiers

- With Assurance: Rolled Disasters become Failures. On rolled Failures, the target can't use its Rider.
- With Risk: Rolled Failures become Disasters.
- With Ease: Rolled Successes become Triumphs.
- With Difficulty: Rolled Triumphs become Successes. On rolled Successes, the actor can't use its Rider.
- Fated: Rolled Passes become Successes when the die roll is 11 or higher Failures otherwise.

With Assurance and With Risk negate each other, as do With Ease and With Difficulty.