Spellcasting Var 1 Per Energy option: 1 Energy Point, 1 Empower charge Var 2 Per Energy option: 1 Energy Point 1 Spell Point per rank if Energy Pool size is 1, 1 Spell Point per level if pool size is 2. Add both progressions if pool size is 3. 1 Pool = 1 + 1/3 level spell points (7 at 20) 2 Pool = 2 + 1/2 level spell points (8 at 20) 3 Pool = 3 + 1/2 level spell points (13 at 20) Lvl 1 2 3 4 5 6 7* 8 9 10 11 12 13 14 15* 16 17 18 19 Rnk 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 Rn- 0 0 1 1 2 2 2 3 3 4 4 4 5 5 6 6 6 7 7 bE 0 1 1 1 1^ 2 2 2 2 3 3^ 3 3 4 4 4 4^ 5 5 2EA 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 3EA 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 1 E 1 1 2 2 2^ 3 3 3 4 4 4^ 5 5 5 6 6 6^ 7 7 2 E 2 2 3 3 3 4 4 5 5 5 6 6 7 7 7 8 8 9 9 R1E 0 0 0 0 1 7 7 8 9 9 10 11 11 12 13 13 14 15 15 ^ 1 less, ^^ 2 less, ^^^ 3 less   Per Energy Pool size: 1 Energy Point Energy Level progression up Known Spells: Wizard gains 1 Spell Slot per rank they have per Energy pool size plus 1 School Spell slot per rank they have. Cast A Slot Spell: Reduce your Energy Level by the spells slots rank. If you cast a spell of the highest spell slot you have for that class, you gain a -1 penalty to your until your Energy Level is completely refilled. If your penalty was already -1, it is -2 now.