Roll Resolution
Roll Calculation
A roll is always
Roll = 1d20 + Attribute Bonus + Training Bonus + Resource Bonus
Defense Calculation
A defense has 2 values. A low target value and a high target value.
Low Defense = 1d20 + Attribute Bonus + Training Bonus + Resource Bonus
High Defense = Low Defense + 4 + Fortification
Roll Results
If a roll is at least the low defense value you get 1 success. If it is at least the high defense value you get 2 successes.
If you roll a 1 or miss the low defense value by 10 you reduce your successes by 1. If you roll a 20 or beat the high defense value by 10 you get one more success.
So you will get between -1 and 3 successes.
| Successes | Result | Effect |
| -1 | Disaster | Roll's disaster effect + target's rider |
| 0 | Failure | target's rider |
| 1 | Pass | Roll's success effect |
| 2 | Success | Roll's success effect + actor's rider |
| 3 | Triumph | Roll's triumph effect + actor's rider |
Roll Modifiers
- With Assurance: Rolled Disasters become Failures. On rolled Failures, the target can't use its Rider.
- With Risk: Rolled Failures become Disasters.
- With Ease: Rolled Successes become Triumphs.
- With Difficulty: Rolled Triumphs become Successes. On rolled Successes, the actor can't use its Rider.
- Fated: Rolled Passes become Successes when the die roll is 11 or higher Failures otherwise.
With Assurance and With Risk negate each other, as do With Ease and With Difficulty.